Wednesday, April 9, 2014

Situation Report (Sitrep) # 3: Strategic Withdrawal


Stardate: Wonday, 107-130 ABY/TAg Market Island Security Forces

Subsector: Shannekam

Planet: Zenya

Region: The Tau-Tau Autonomous District

Situation Report:  Evacuation of Vandalla Island and Re-disposition of TAg Market Island Security Forces

Mid-day, Local Time 


Since the Ooverton Constabulary Battalion suffered fewer casualties than the Vianda Constabulary did, it was redeployed to Kulovaan Island to bolster the defenses there.  Meanwhile, the civilians and the survivors of the Vianda Constabulary were brought to Pierson Station.  Two days after the Battle of Vianda, the civilian population of Kulovaan Island was also evacuated to Pierson Station, but without incident.


The 599th DIL task force currently remains on Vandalla Island.  Since battledroids can be repaired in the field, it is not known how many of the droids were actually destroyed during the Battle of Vianda.  Other than aggressive off-shore patrols, the battledroid invasion force has not advanced beyond Vandalla Island.

This situation could change within the next day or so.

Reinforcements from Bongolaan (and Tarsus) are estimated to arrive within one to three days.  During this time the Zenyan Planetary Assembly has been called to debate and possibly vote on a course of action regarding these islands.  An Imperial ambassador is reported to have arrived at the capital of Kairobi.  How his presence will affect any vote is unknown at this time.

Meanwhile, the Tau-Tau defense force is in the final stage of mobilizing against the Sith Mutant infestation on Gadnek Island to the south.

GM Notes:

The actual battle discussed in the previous posts was played-out solitaire using the rules Future War Commander.  I made a small modification to the rules in order to adapt them for boardgame play.  The Battle of Vianda was fought using Squad Leader boards.  Since each hex in Squad Leader represented about 40 meters (m) and one centimeter (cm) in Future War Commander (FWC) represents 20 m, I simply reduced the weapon ranges and movement rates by one-half.

The rules themselves are based on Warmaster and is more of a game than a simulation.  This fit the bill and was fairly easy to play, even solitaire.  The game can be somewhat frustrating because you have to roll two six-sided dice (2d6) against a headquater's command rating in order to successfully activate a unit.  That is, get a unit to move and/or shoot.  Units can be activated more than once per turn, provided their commander makes his command roll against worsening modifiers.

During the Battle of Vianda, the 1st Maniple (Company) of the 7th Cohort was suppose to quickly seize Vianda Mountain.  Instead, thanks to my bad die rolls, the unit stood in place for several turns.  This also happened to me during a Korean War scenario of CWC during a convention.  My friend Adrian ran a CWC game for a convention a couple years ago.  One player consistently blew his activation die rolls, so his forces remained stationary for most of the period.  Towards the end, Adrian finally let him start moving his forces just once if the player failed his activation rolls.  (He suggested doing this after three unsuccessful activation roles during a convention game).

An even bigger issue I have with FWC and it's cousins Blitzkrieg and Cold War Commander (BWC & CWC, respectively) is the way it handles commanders.  According to the rules, commanders, or any command group is immune to direct fire, but can be subjected to indirect fire (artillery and airstrikes).  Also, the command radius (the ability to control combat units) is based on the distance between the commander and the farthest combat unit within the group.

I think both of aspects of these rules is outright silly, especially when you have situations of headquarter units far in front of their combat units.  So several months ago I wrote a two-page set of house rules modifications to change this.  In short, command units can be attacked directly, if there are no combat units closer to the attacking unit.  In a sense, combat units screen their headquarters from direct fire.  I also changed the command radius measurement from the farthest unit to the closest.  I figure with even World War II-level communications, combat units can effectively relay orders from their headquarters.

Despite these issues, FWC is an easy enough set of rules to host mass sci-fi battles.

Tuesday, April 8, 2014

After Action Review (AAR) #8: The Battle of Vianda--Final Phase


Stardate: Fiday, 104-130 ABY/TAg Market Island Security Forces

Subsector: Shannekam

Planet: Zenya

Region: The Tau-Tau Autonomous District

Situation Report:  Opening Phase of the Battle of Vianda

Late-Morning, Local Time 


The two Constabulary squads remaining in Vianda come under heavy fire.  


Outnumbered 8-to-1, the Constabulary squad holding-out in City Hall was soon overwhelmed in an assault.


As the three Maniples of the 7th Cohort converged on the southern edge of Vianda, the entrenched Constabulary squads on Ooverton Ridge open fire.  Two battledroid squads were cut down in the crossfire. 


As the constables were being pushed out of Vianda, the 3rd Maniple/8th Cohort attempted a rapid flanking march along the Vianda Jungle Road. Instead of turning the constables' east flank, the lead battledroid squads blunder into an ambush laid by elements of Bravo Company/Ooverton Constabulary.  


Battledroids and constables exchange fire along the north face of Ooverton Ridge.  


Two battledroid squads are cut down by constables' defensive fire, while another two squads were pinned down in the buildings they recently cleared and occupied. 


Apparently, the battledroid commander of the 3rd Maniple/8th Cohort underestimated the size and disposition of the Constabulary flank guard.  Another battledroid squad was shot up as it advanced along the Vianda Jungle Road. 


Sergeant Duroy attempted to save the remains of his squad before it came under a mass assault by battledroids.  His constables left their shattered strongpoint and attempted to slip through the droid lines individually, or in pairs.  


Despite the high casualties, the battledroids continued to advance.  Unlike sentient beings, battledroids don't retreat.  Three battledroid squads assaulted the west flank of the Constabulary position on Ooverton Ridge.  


One battledroid squad was cut down, but the remain two drove the constables from their entrenchments. 


Seeing his flank turned, the Constabulary Task Force Commander, Colonel Suller, ordered a general retreat.  


Having detailed knowledge of the terrain, the constables were able to conduct an effective fighting withdrawal all the way to the evacuation site on the south side of  Vandalla Island. Grave Patrol Vessels (GPVs) 253 & 254 were also on hand to provide covering-fire with their heavy blasters.  (Neither vessel had any concussion missiles after the preemptive strike against the 599 DIL's air defense sites). 


The 599th DIL Task Force Commander had little choice but to consolidate his gains at Vianda and Ooverton. 

Sunday, April 6, 2014

After Action Review (AAR) # 7: Battle for Vianda Part 3


Stardate: Fiday, 104-130 ABY/TAg Market Island Security Forces

Subsector: Shannekam

Planet: Zenya

Region: The Tau-Tau Autonomous District

Situation Report:  Opening Phase of the Battle of Vianda

Mid-Morning, Local Time 


The first squad of battledroids that advanced to the southern outskirts of Vianda came under fire from elements of Bravo Company/Ooverton Constabulary, which was dug in along Ooverton Ridge.



Meanwhile, Charlie Company/Ooverton Constabulary alerted their comrades of a new threat--a maniple (the 3rd) from the 8th Cohort/599th DIL was attempting to outflank their entire position.


Once the debris, dust and smoke cleared, the 2nd Maniple/8th Cohort resumed it's march.



The few remaining Constabulary squads holding Vianda come under intense small arms fire.


The firefight on top of Vianda Peak reached a crescendo.  One battledroid squad sustained some casualties, but the remaining elements of 1st Maniple/7th Cohort charged the roadblock.


2nd Maniple/7th Cohort also launched a charge and managed to drive all but two Constabulary squads out of Vianda. 


Only one squad remained standing at the Vianda Ridge roadblock.  Rather than be overwhelmed by another battledroid charge, Sgt Vertrone ordered the squad to retreat along Vianda Pass Road.


The dug-in elements of Bravo Company/Ooverton Constabulary attempt to provide cover fire to keep the battledroids from overrunning the two Constabulary squads conducting a fighting withdrawal from Vianda.


By late morning, only one Constabulary squad remained on the outskirts of Vianda while another was trapped in City Hall. 

Saturday, April 5, 2014

After Action Review (AAR) #6: The Battle for Vianda, Part 2


Stardate: Fiday, 104-130 ABY/TAg Market Island Security Forces

Subsector: Shannekam

Planet: Zenya

Region: The Tau-Tau Autonomous District

Situation Report:  Opening Phase of the Battle of Vianda

Mid-Morning, Local Time 


The 1st Maniple/7th Cohort finally stirred and marched up the Vianda Pass Road.


Meanwhile, battledroids from the 2nd & 3rd Maniples attempted to concentrate their small arms fire against Constabulary positions. 


Back on Vianda Peak, two Constabulary squads opened fire as lead elements of the 1st Maniple approached their roadblock.  


Battledroids of the 3rd Maniple swept through the undefended portions of the town in an attempt to encircle the defenders. 


Constabulary squads returned fire, but only one battledroid squad appeared to take casualties and was pinned down.  


Several battledroid squads then launched an assault against three Constabulary-held structures; Vianda City Hall, the Radiant Star Hotel and the Trade & Commerce building.


The charge stalled as one battledroid squad was gunned down, one was pinned and another sustained some casualties.  


In retaliation, the battledroid squads supporting the failed charge opened fire against one Constabulary squad holding the Radiant Star Hotel.  The concentrated small arms fire killed, or incapacitated all the defenders.


Battledroids then launched a second assault, this time driving back the constables.  One squad entered the hotel occupied by Alpha Company's command post. 


While the battledroids searched the building, command post personnel hastily destroyed whatever classified material they had.


As the battledroids approached their end of the hotel, Alpha Company commander, Captain Clifton Verlaine, ordered everyone to evacuate.  The command post retreated under a hail of blaster fire and several constables fell.   One Constabulary squad prevented a flanking assault against the retreating company command post, but paid a high price for their actions.  Nearly everyone in the squad was killed or wounded.  The survivors continued their retreat and regrouped in the nearby jungle.  


The constables holding Vianda's City Hall building then came under renewed assault...


...and were slowly being driven back, fighting room by room.  


As the lead elements of the 1st Maniple/8th Cohort approached the eastern edge of Vianda, they ran into a nasty surprise:  A booby-trapped roadblock.  The explosion destroyed an entire squad of battledroids.