Saturday, May 4, 2019

My Road to the Grim Darkness...

(An image from Rick and Morty posted on Tumblr by Warhammer 40K Fantasy)
I've known about Warhammer 40,000 (WH40K) shortly after its initial release in 1987.  However, I've avoided getting into it--until several years ago when my daughter met her now-husband.

While he did some other gaming, he was primarily a WH40K player and collector.  So in order develop more common interests between us, I thought I'd just buy the core rules and a "few models" so I could at least talk to him about the "...grim darkness of the far future...."

Yeah. Right.

Five years and 20 blogposts later, my "small" collection exploded into this--

(Image:  My WH40K vehicle collection in a display case)

--21 armored personnel carriers of various types and from 3 different factions, mostly Astra Militarum, with a few from the Adepta Sororitas (a.k.a. "Sisters of Battle" nuns with guns of the Ecclesiarchy) and even the Inquisition.

--8 Lehman Russ Battle Tanks and variants.

--3 self-propelled artillery vehicles and one anti-aircraft vehicle.

--3 static gun positions.

--25 heavy weapon teams and,

--230 troops, mostly foot soldiers of the Astra Miltarum, along with a few squads of Battle Sisters and a couple Inquisitor retinues, along with some alien warriors.

And I'm having another 35 figures painted as I'm writing this.

Initially, I bought kits of un-assembled vehicles and figures.  But then I stumbled across buy/sell/trade pages on Facebook and began buying assembled and painted miniatures for about the same price as the un-assembled kits.

I apologize for the sparse details, but I intend for this to be a "teaser" for future posts on my collection.  I'm currently suffering from a foot injury and I made it worse by attempting to do a prolonged photo shoot.

Besides the pictures didn't turn out well.

Of course, one can't simply buy miniatures without any guidance on what to do with them.

So over the course of about 5 years, I acquired 63 rule books and splatbooks of the main game, along with role playing game by Fantasy Flight Games and the new Wrath & Glory role-playing game which WAS produced by Ulisses-US, but now seems to have been dropped from the company's website, possibly due to a considerable number of negative reviews.

The main game, is now on it's 8th Edition, which I started buying two years ago.

Notice, I said "started buying?"

That's because Games Workshop, like every other game company, would produce new supplements, accessories, etc. after the core rules are published.

The bulk of my book collection are earlier editions of the rules, or Forgeworld reference books.

(Image:  Shelf space devoted to older issues and Forgeworld books)

When 8th Edition hit the shelves in 2017, I limited to my purchases to the main faction I was collecting--the Astra Militarum (a.k.a. the Imperial Guard).

(Image:  My main collection of WH40K books and RPG material)

Back when the short-lived 7th Edition was being played, I picked up almost all of 6th Edition rules and Codexes at used book stores for $5-$20.  I figure while the gaming Crunch has most likely changed since previous editions, the background Fluff should remain the same.

Of course, my feeble attempt at pinching pennies went out the window when Kill Team came out last year:

(Image:  My infantry storage cases and new Kill Team sets)

So there you have it.  My "small" investment into the wacky world of Warhammer 40K expanded to fill the empty spaces on my shelves and in my closets.

And speaking of shelf space, I can safely say I'm approaching my limit.  I'm at the point now where if I buy anything new--of any game--I have to get rid of something old.

I'd love to purchase a few more vehicles, specifically some Salamander scout vehicles, Destroyer tank destroyers, if I could find them in the first place since Forgeworld no longer produces them; along with a Lehman Russ Vanquisher.  But I have no room to put any of them.

The irony of all this is:  I have yet to play a single game of any edition of WH40K, Kill Team or either editions of the role playing games.

Nor is WH40K the only game system I've invested in, but have spent little to no time at the game table with.  I've whined about explained my game-time shortage in previous posts, so I won't bore readers (again) with the details.

Anyway, when a friend of mine shared this meme on Facebook...

(Image found on Solitaire Wargames Facebook Page)
..I felt it certainly applies to me regarding my entire collection of games.

I'm sure this is true for some (many?/all?) of you gamers out there.

Despite my lack of table-top time with WH40K I'm happy with my "small" collection, which is about the size of a reinforced mechanized infantry company.

I have a concept of how I'm going to organize it, what the unit will be called and webcomic stories I'll concoct about.

As soon as my foot heals and I can withstand standing for long photo shoots, I'll start posting what my contributions to the Imperial war efforts are.

Stay tuned!

Monday, April 8, 2019

Product Review: Traveller Customizable Card Game

I started playing and game mastering (GMing)  Traveller within a few years of its initial release.  Although unlike 1d4 Chan’s claim, I’m actually older than the game itself.

Anyway, like some (many?) of you, I sadly don’t have time to play the full role-playing game (RPG).

A month or so ago, my friend Joe and I stopped in The Game Matrix to do some “shopping therapy.”  While browsing, I stumbled across the Beowulf Free Trader Ship Deck.  Despite being unable to read the content description on the back of the small box due to the price sticker, I bought the deck anyway.

It’s a Traveller product—which means it’s good, right?

Well, when I got home that day, I did some in-depth research internet trolling.  

I discovered my new purchase was merely a supplement to the Traveller Customizable Card Game produced by Horizon.  

I thought this game was brand new and was surprised to find Horizon’s products, such as the ship decksexpansion packs and accessories were out of stock.

Come to find out the initial Kickstarter campaign kicked-off just over three years ago.  (Not sure how I missed this one).

So I ventured to Game ON! since they seem to specialize in card games, along with family-friendly games. I ordered just about everything Horizon had to offer—which included another Beowulf Free Trader Ship Deck in the  Starter Set.

After my order arrived, I did a cursory read-through of the rules.

In the past, I’ve steered away from card games because I find them too abstract.  My feelings on this haven’t changed all that much—even after reading the rules.  However, because both playing space and gaming time are in short supply, and because this is a Traveller product, I’m willing to give this a try.

The quality of my new-found purchases are top notch, with lavish illustrations on the cards and in the rulebook.

Reading the rules is one thing—playing the game is something else.

I haven’t played the game yet and I’m still trying to understand the mechanics, so I’m not in a position right now to provide any information on how to play the game.

Fortunately, Michael & Brittany from Horizon are here to help with this Example of Play Video

And speaking of actually playing the game, I find that not only are time & space are in short supply—but so are fellow gamers.  We all lead busy lives, and it’s often difficult to get together with one gaming buddy, not to mention assembling a whole crew.

Which is another reason for purchasing this card game—opportunities to play solo.  Here’s a Geek Gamers video of a solo play example.  (I’m glad to see I’m not the only one having difficulty wrapping my head around the rules).

Overall, the game is like Firefly: The Game, without miniatures and a game board.  This may be ironic since there’s been a debate on how much the show’s creator, Joss Whedon, was influenced by his time playing Traveller.

Anyway, despite any vague or hard-to-understand game mechanics, I look forward to “trying my hand” at finding a crew, finding a job and keep flying...

Saturday, October 20, 2018

Seasonal Conditions for Works-in-Progress

(Image from "ThursonTalk" taken by Douglas Scott

It's been unseasonably warm throughout this week.  Despite the nights getting cold, the daily temperatures are near 70 degrees.

So I took advantage of the mild weather to do some projects in my "outside workshop."

On the table are some barricades for Warhammer 40K, some metal bases and a plastic office desk tray that I'll be converting into a futuristic building.

I don't have any place indoors to do any spray painting or priming.  This is a "seasonal" job for me.  From what I've observed, paint doesn't adhere well if the temperature is below 65 degrees.  While during the summer it's too hot for me to paint outside in the first place.

Flocking (adding terrain material to a figure's base) can also be a seasonal job.  I do this on my garage desk/workbench.  (This was part of a larger desk my second ex-wife gave me, but is too large to fit in the house).  The reason I do my flocking in the garage is because no matter how neat I try to be, I end up getting bits of stuff scattered everywhere, as you can see here:

Seen in the picture are some Warhammer Epic-scale Imperial Guard infantry figures, a couple of Chimer armored personnel carriers, two Planetary Empires terrain pieces, some World War II micro armor figures, along with some buildings made for Battletech.

Friday, September 7, 2018

Product Reviews: Mongoose Publications' Traveller, 2nd Edition

Several months ago, I stumbled across the Traveller Starter Set at The Game Matrix.

I can't claim I've been a Traveller fan since it's initial release, but I can say I purchased the little black box...

...containing the three little booklets...

...within three years after it's debut publication.

Since then, I've collected most of the subsequent editions, ending with the GURPS and "T-20" versions.

I've seen Mongoose Publishing's version of Traveller for the past decade, flipped through some books at game stores, but nothing really motivated me to buy anything new.

So when I bought the Starter Kit on a whim, I didn't think it would lead to anything significant.


This turned out to be the gateway drug to reigniting my dormant interest in Traveller.

I was impressed by the production quality, because in the past, I've found Mongoose Publication's quality control to be hit-or-miss.  This is Mongoose's second edition of Traveller, and they've done a lot to bring the game up to date from "The 80s With Starships!"

Misgivings aside, and not satisfied with the Starter Set, I purchased the 2nd Edition Core Rulebook.

This in turn, triggered a buying spree of both old and new Traveller material, starting with the Game Master's Screen.

Classic Traveller (starting in the year 1105 on the Imperial Calendar) primarily focused on the Spinward Marches of the Third Imperium.  So I decided to revisit this sector by buying the The Spinward Marches Book...

...along with the map...

...the Spinward Encounters Adventures Book...

...and the Tripwire campaign.

Now here's where my misgivings about quality control became justified.  While 2008 Edition of the Spinward Marches got decent reviews, I thought a lot of readers were pulling their punches.

While the content in every Third Imperium publication I bought was good, I found there was a complete lack of editorial oversight.

Just about every page, in every book contained a grammatical or syntax error.

It's as if the material was written then sent off to Mongoose Publications without anyone bothering to edit or review it.  

The number and consistency of errors made the material hard for me to enjoy reading.  But if you're more concerned about getting material for game mastering a session than you are about the proper use of written English, then Third Imperium books won't be a waste of your money.

These mixed feelings didn't stop me from buying material on the Spinward Marches' "next door neighbor," the Deneb Sector

After reading through all the new material--and hoarding my money for new purchases--I decided to "take a look back" and buy material (now out of print) I couldn't afford to when they were initially published.

For that "big picture" look, my first purchase was the Fifth Frontier War (which erupts in the year 1107).

Since player characters, or "travellers" as they're called in the game, journey around in starships, I thought getting the games Brilliant Lances...

...and Battle Rider would add to any game session.

The rules to both games are complex and actually set in post-Imperial collapse of The New Era (starting in the year 1116)--but the counters look cool!

It's 1105 again, and Mongoose Publications continues to make products set in the Spinward Marches, like the introductory adventure High and Dry.

In this book, the travellers are given the chance to find and return an abandoned starship.

However, this is a classic case of "easier said, than done."

Most of Mongoose Publication's attention seems to be focused on The Great Rift, a vast volume of space with very few star systems--and refueling points.

There's even "rift-version" of the High and Dry adventure--Islands in the Rift.

In this case, not only will the travellers have to find and return a starship, but they'll have to contend with intrigue and skulduggery in the Old Islands and New Islands subsectors.

 Overall, I'm happy with all my out-of-print and up-to-date Traveller purchases.

Now all I need is some free time to "travel" among the tabletop stars...

Monday, August 27, 2018

Product Review: Firefly Adventures

A couple weeks ago, during my enforced "radio silence," I ventured to The Game Matrix.

I stumbled across Firefly Adventures: Brigands and Browncoats, which is the latest release of Gale Force 9's:  Firefly, The Game.

(Box art image from:  Gale Force 9)

Since I often buy games with other uses in mind, I spent a long time in the store debating on whether or not to buy the game.  I was primarily concerned if the figures were compatible with the rest of my 25-28mm sci-fi miniatures collection.

The gal at the register went on line and found a discussion about the figures' scale.  The consensus was they're taller than average 25mm, but smaller than "heroic scale," such as Games Workshop's Warhammer 40K, and Wizards of the Coasts old line of Star Wars Miniatures (which can vary between 28-32mm).

Despite my misgivings, I bought the game.

When I got home, and opened the box, I was elated at my latest purchase.

And it wasn't about the figures either.  Which by the way, the four Firefly characters included come in two poses:  casual and heroic.  Bad guy figures, representing thugs and cowboys, are also included but with in just single poses.

No, what impressed me the most were the open-top, pre-assembled cardboard buildings.

(Image from:  Boardgame Geek review)

These also double as storage bins:

(Image from:  Boardgame Geek review

Even the main box's inside cover is a building, painted both inside and out.

True, these can be something of a jigsaw puzzle to get back in the box.  However, this collection of buildings can easily represent any wretched hive of scum and villainy a gamemaster can concoct.

(Image from:  Across the Board Cafe)

My only Home Improvement suggestion would be to make roofs for each of the buildings.  This can be done simply, with matching-colored cardstock; or with more durable matboard, plastic or other material and painted appropriately.

My only quibble is that Firefly Adventures doesn't include the entire crew of Firefly, the starship.

The rest of the gang are due to be released this fall in the two supplements Wanted Fugitives (the "Tam Twins"), and Respectable Folk (Inara and Preacher Book).

Speaking of Firefly products:  In writing this post, I realized I've been remiss about posting product reviews of all the other supplements since I bought the original game over four years ago.

During these intervening years, I've purchased just about everything Firefly-related listed in the GF9 Store, except for:  The promo cards, the customisable ship models (I & II), the "Vera Edition" of the map, and the Crime & Punishment cards.

I like everything I bought.  I wish I could tell you how the game, or any of the supplements play.  Unfortunately, I haven't had the opportunity.

While I plan on getting the Crime & Punishment cards, I'm not too interested in the customisable 
ships.  They're more detailed than any of the other ship models offered.  

It's just that I already have a "mountain of shame" (unpainted miniatures), which I just added to because I'd love to have my Firefly crew and villains look like this:
(Image from:  Twilight Emporium)

Friday, August 24, 2018

Technical Troubles--Continued

(Image from:  Superpages--Top 10 Common Computer Problems)

Well folks, I know it's been over a month since I posted anything.

You see, shortly after my desktop was declared Dead on Arrival (DOA) by the nearby computer repair shop, my laptop need repair.

Technically, it was a simple problem:  Replacing the power receptacle that had come loose, which was only intermittently recharging the laptop.

As it turned out though, the part needed to be ordered from a warehouse in California.  But Californians are dealing with bigger wildfires than we are in Washington State.  So shipment of the new power receptacle was delayed until some of "the smoke cleared."

I'm still in the process of setting up my laptop with the additional functions I relied on my desktop for, along with trying to utilize my iPad Pro more effectively, so I can blog remotely.

I hope to get back into my haphazard blogging schedule shortly.

Thank you for your patience!

Monday, July 30, 2018

Desktop Now Deceased

(Image from Schuyler House)

Last week, my desk top, a 10 year old HP, began locking up.  Since I was on duty, I didn't have the time to deal with it other than attempt to go through on-line tutorials to figure out what was wrong.

Then one morning when I turned it on, the screen displayed the Mircosoft icon and the words:  Preparing Automatic Repair.

And it remained in this state.

Once again, I attempted another on-line tutorial fix, but to no avail.

So I took it to a nearby computer repair shop.  A couple hours later, my desktop was declared DOA.

Two capacitors on the motherboard were fried, and since the system was originally designed for Windows Vista, it wasn't worth replacing.

I'm also having some issues with my laptop:  The media player won't play, and the power receptacle seems loose.

Meanwhile, I can't manage to get my iPad Pro to do what I've had my succession of laptops, and desktops to do.

So the long delays between blogposts will be longer I'm afraid, as I embark on a quest to obtain a new desktop.

Wednesday, January 31, 2018

Product Review: Warhammer 40K 8th Edition

Shortly before 2017 came to a close, I took the plunge and bought Warhammer 40,000’s Eighth Edition (WH 40K 8E).

Prior to this, I scavenged through used book stores for earlier editions.

Not one early edition either.

As a latecomer to the “grim darkness of the far future...” I ended up with Edition 5, 6, and 7 of the core rulebooks.  (Edition 7’s three-volume set was purchased after Edition 8 hit the shelves).

I didn’t limit my dabbling in WH40K to old rulebooks.  While Edition 7 was in its heyday, I started buying just about every used Edition 6 splatbook (codexes—supplements containing the specific details of a select faction) I could find.

Since I have yet to play a single game of any edition of WH40K, I’m not in a position to make any comparisons, good, bad, or indifferent.

I have though, noticed significant changes have been made with each new edition.  And Edition 8 is no exception.  The rules seem to be the most streamlined of the lot.  The blast templates used for determining casualties caused by flame weapons or explosives have been eliminated.  Also there’s nothing in the new core rulebook to set up a “starter game.”  That is, there’s no crunch (game statistics) about any of the factions’ troops or weapon systems within the core rulebook.

So players are forced to buy at least one splatbook.

Since the bulk of my WH40K force consists of “ordinary people in extraordinary circumstances," I went ahead and bought the latest codex for the Astra Militarum, (formerly known as the Imperial Guard)

In this regard I’m one of the lucky players to have a new codex for my main force.  Other players are still waiting for theirs.

I’m still waiting for a codex for my small force of Adepta Sororitas (a.k.a. The Sisters of Battle, or “nuns with guns”).

Fortunately, in the Index: Imperium 2, consists of the basic data,without the fluff, for me to utilize for my Battle Sisters, along with the team of Inquisitors I purchased at a wargame swap meet a few months ago.

So that's three 8E books I've purchased right off the bat--and I want to buy the upcoming codex for the Adepta Sororitas, and the Inquisition.

And at the risk of implying "I can quit whenever I want to" I don't plan on buying any more 8E splatbooks.  While it's a good strategy to study the capabilities of your opponents' forces, I figure I can get the gist of things with the earlier edition splatbooks.

I'm also plan on keeping earlier edition core rulebooks, because there's still gamers out there who continue to play by the old rules.

So from what little I know about actually playing WH40K, I like the rules.

Maybe I'll even like the game--if I ever get a chance to play.

If you want an in-depth review of the good, bad and ugly of 8E, here's one review by Miniwargaming on what they love and don't love about WH40K8E.

(Image: Adepta Sororitas by Anna Steinbauer)

Tuesday, August 8, 2017

Book Review: Hammer & Anvil

(Image from:  Goodreads)
Sometimes all it takes is a few scenes to turn a good book into a great book.

That's the case with Hammer & Anvil, the sequel to Faith & Fire and the subject of my previous book review.

In this story, Miriya and Verity are looking for peace and closure after the events of their initial adventure.  Instead, they find anything but.  Both wind up on the barren rock known as Sanctuary_101, ten years after the massacre at an Adepta Sororitas fortress-convent, in effort to reconsecrate the site.

Or so they're told.

As with all things Warhammer 40,000 (WH40K):  Factions within the Imperium of Man, in this case the Inquisition, the Adeptus Mechanicus, have their own hidden agendas.   Even Canoness Sepherina isn't completely forthcoming about full scope of their mission.

The book starts off as something of a mystery, and on page 55 of this 410 page book, the Sisters of Battle learn it was Necrons who were the mysterious attackers that wiped out their original convent (WH40K's "robot zombies").

(Image by Nicholas Kay)
The mystery continues to unfold, and by page 194 they learned the extent of the Necron threat to the Imperium. Although for WH40K fans who've already read the Fluff, this reveal isn't so revealing. What is finally disclosed on page 259 is the item Canoness Sepharina has been searching for:  An artifact known as the Hammer and Anvil, believed to have been lost in the initial Necron attack. Which makes Hammer & Anvil something of a MacGuffinTitled book.

Even as the Second Battle of Sanctuary-101 got underway, I was about to give Hammer & Anvil a 3-star rating, like it's predecessor.  However, the story took off with a "Hell Yes!" Moment on page 334, where--spoiler alert--a tormented survivor of the original massacre exorcises her personal demon while fighting a Deathmark (an assassin android).

A few more "Hell Yes!" scenes followed close on the heels of the Deathmark's death:  There is something of a "Men of Harlech" scene as the Necrons silently closed-in on the beleaguered Battle Sisters; when the treacherous Techpriest Tegas finds the Hammer and Anvil, hoping it's an ultimate weapon, but turns out to be merely a Memento MacGuffin; and finally the often-overlooked Verity helps bring down the Nemesor leading the current assault.

Among these high points of the last 76 pages are split action scenes of Verity assisting in battle at the fortress-convent, first as a healer, then as a combatant; and Miriya with a commando team infiltrating the Necron lair in Sanctuary-101's moon.

What I also found amusing was how the machine logic of both the Necrons and the techpriests were constantly confounded--and ultimately thwarted--by human illogical behavior and raw emotions.

All this was enough to bump Hammer & Anvil to a 4-star read.  Average reviews on both and Goodreads are almost as good with 3.80 and 3.79-stars, respectively.

While Ciaphas Cain is still my favorite WH40K character, (because he's Harry FlashmanIN SPACE!), Miriya and Verity come in at #2 and #3 for me.

Sisters of Battle Omnibus is due to hit the shelves next month.  This tome will contain "... Faith & Fire and Hammer & Anvil, along with the prose version of the audio drama Red & Black and a new short story 'Heart & Soul', available in print for the first time." 

(Image from

Wednesday, July 19, 2017

Game Review: Star Wars Armada--The Corellian Conflict Campaign Game

(Image found on:  Sterling Knight Gamers YouTube video)

What intrigues me most about military history are the campaigns that lead up to the major battles.  I'm fascinated by the hows and whys battles develop more so than the actual blood-letting of combat.

I like campaign games because they force players to think beyond a one-of battle, and inhibits them from going all-out to achieve a single victory.  However, I've experienced mixed results at running and participating in campaign games, as I'm sure many (all?) of my fellow gamers have.  The initial enthusiasm may be high, but it's hard to maintain, which often leads to the campaign fizzling-out.

Still, I love the idea of being involved in such a tabletop venture.  Hey, I can still dream, can't I?

Which is why I snatched the one copy of Star Wars Armada: The Corellian Conflict Campaign Expansion that was sitting on the shelf at The Game Matrix (TGM).

Yes, it was an impulse buy, especially since I have yet to play the core game.

I paid $30 for it at TGM, but the price can vary from $24 at The Miniature Market to a tad over $50 on

Here's what you get for your money--

--1 x 20-page rulebook
--6 x Fleet Rosters
--2 x Team Rosters (Rebel & Imperial)
--10 x Main Ship ID Tokens
--10 x Ship ID Tokens
--10 x Scarred ("damaged") ID Tokens
--2 x Main Flagship Tokens
--2 x Flagship Tokens
--14 x Squadron ID Tokens
--12 x Scarred Squadron ID Tokens
18 x Veteran Tokens
3 x each Diplomat, Spynet, and Skilled Spacer Tokens
--6 x Obstacles representing asteroids (3), dust fields (2) and a space station
--16 x Squadron Disks to place on the standard fighter squadron stands
--39 x various cards for squadrons, objectives and the space station
--1 x sticker sheet, representing active or destroyed bases and outposts
--and one small, cardstock map representing the Corellian Sector...

Here's what you don't get for your money--

--additional miniatures
--a hefty, mounted map
--counters representing active and destroyed bases and outposts

 Three reviewers on gave The Corellian Campaign a 5-star rating.

But after scrolling through the comments section on various "Unboxing" videos, like Crabbok, YouTube viewers have been less-than kind.  Some even cancelled their pre-orders.

Most gamers have issues with the small size and flimsy map.

My biggest sticking point--is with the stickers.

(Image from:  Boardgame Geek)
The designers' justification for using stickers instead of counters or tokens was " create a living record of the ongoing Corellian Conflict," (page 6 sidebar).

And...then what?  Frame and hang the map up in your man-cave?

The sidebar note goes on to say that players can eschew the stickers, which will probably be impossible to remove from the map, and keep track of who controls what via the Team Rosters.

Here's a suggestion:  How about using counters to represent political influence and military control, like other board games do?

To remedy this sticky situation, I intend to paste the stickers on blank boardgame counters, or a matboard, trim the corners, and use them as control tokens for the game. One player used magnets to create re-usable playing pieces.

Arts & Crafts project recommendations aside, since I haven't played Star Wars Armada...

(Image from:  WWPD's "Most Wanted!" Battle Report)

...I've only given The Corellian Conflict rules a cursory glance.

Set-up appears to be in "tic-tac-toe" style.  That is, the Empire initially controls Corellia proper.  Then players alternate placing their base/outpost stickers on planets, keeping in mind some planets provide more resources than others...

(Image from:  The Bell of Lost Souls)
...followed by constructing 400 points worth of starships and fighters.

Despite the above-mentioned shortcomings, I don't regret buying the game.  The artwork is nice.  The cardstock map is no thinner than other non-mounted boards I've seen in larger, more expensive games.  And the actual counters are thick and durable.

So I give The Corellian Conflict Campaign Expansion a conditional 3-star rating.

"Conditional" being based on how I feel about the game after I get a chance to actually play it.

If I ever do.